Ryan Miller | https://ryanmiller.ca | Toronto
LinkedIN | itch.io | Bluesky | Mastodon
Hey, I'm Ryan. I've spent my career working at the intersection of art and development. My
path started in 3D art and animation and evolved into game programming, giving me a balanced perspective
on the entire game production pipeline. This experience now drives my focus: uniting technical and creative
teams to build high-quality games.
I've shipped many games across all sorts of platforms,
including over a decade of freelance contributions, co-founding the award-winning Reptoid Games studio, leading Durham College's MRC Studio, and helping to establish
Interactive Ontario's Indie
Superboost series. These days, I'm working with the lovely people at Sago Mini, making something new and exciting as a
Senior Technical Artist. I also run Ontario Game
Testers, which provides game testing services to indie game studios.
Want to work with me? I reserve some time for freelance work,
- I'd love to help optimize your Unity game so it runs better on low-end hardware
- I'd love to help setup/improve your indie game graphics pipeline to reduce friction
- My indie game testing company is always looking for
QA opportunities
- I am not looking for new full-time work - I prefer short and focused contracts
Let's talk about how I can help with your project:
me(at)ryanmiller.ca

These are premium titles. A full list of game credits are available
here

Krog
Creator
2021-Present

Astronomics
Technical Artist
2022-2023

Fire Tonight
Technical Director
2019-2021

Mundaun
Optimization
2020-2021

Fossil
Hunters
Technical Director
2017-2018

These are all free! You can find my game jams and experiments on
itch.io

Thorn's Treehouse Trek

Monster Munchies

Many Starfish,
Handle it!

Flap Quacks

Treasure Haunt

Dodge the Snowballs

Fishing Trip

Robot Garage

Meow Meow Eat

Trianglution

The Peak

Goat Sacrifice

Otto

Spilltender

Tentacular Madness

Munstah Chase
This website doesn't use cookies, because it doesn't need to.