Ryan Miller | https://ryanmiller.ca | Toronto
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Hey! I'm Ryan Miller. I've been making games professionally since 2008, and casually since 2000. I am a game developer, technical artist, and designer, prioritizing execution and impact over deep specialization. My expertise as an "advanced generalist" enables me to create polished and engaging experiences for players.
I've worked on many games across several platforms,
co-founded the award-winning Reptoid Games studio, played a crucial role in growing Durham College's MRC Studio, and had the privilege to contribute to dozens of indie games. These days, I'm thrilled to work with the lovely people at Sago Mini, creating great experiences for kids.
These are premium titles. A full list of game credits are available
here
Krog
Creator
2021-Present
Astronomics
Technical Artist
2022-2023
Fire Tonight
Technical Director
2019-2021
Mundaun
Optimization
2020-2021
Fossil Hunters
Technical Director
2017-2018
These are all free! You can find my game jams and experiments on
itch.io
Monster Munchies
Many Starfish, Handle it!
Flap Quacks
Treasure Haunt
Dodge the Snowballs
Fishing Trip
Robot Garage
Meow Meow Eat
Trianglution
The Peak
Goat Sacrifice
Otto
Spilltender
Tentacular Madness
Munstah Chase
Some of my recent roles and Accomplishments. More on
LinkedIN
Sago Mini
3D Generalist
2023-Present
Ontario Game Testers
Director
2022-Present
Indie Superboost
Committee Chair
2022-Present
MRC Studio
Manager
2020-2023
Unity Certified
Expert Programmer
2020
Grand Prize Winner
Ubisoft Indie Series
2017
Reptoid Games
CTO / Co-Founder
2015-2020
Secret Location
Game Developer
2013-2015
BitHeads
3D Artist
2008-2010
Mercury Filmworks
Compositor
2007-2008